Assignemnt #77 Adventure 2

Code

    ///Name: Prooz Fereydouni
    ///Period: 7
    ///Project Name: Adventure 2
    ///File Name: A1.java
    ///Date: 3/3/2016
  
import java.util.Scanner;

public class Adventure2
{

    static String[][][] story = new String[4][3][3];
    static String[][][][] answers = new String[4][3][3][4];
    static void idLeftPath()
    {
        story[1][0][0] = "You turn left and soon arrive into an open ceiling room full of     \n"+
                "little dragons. They did not notice you yet. \n"+
                "Would you \"shout\" to attract heir attention, or \n"+
                "try to \"sneak\" unnoticed?";
        answers[1][0][0][1] = "shout";
        answers[1][0][0][2] = "sneak";




        story[1][1][0] = "Dragons immediately turn to face you. Although \n"+
                "they are no more than a foot long, there are hundreds \n"+
                "of them in the room, so shouting doesn't seen a good idea anymore.\n"+
                "Would you try to \"soothe\" them with dried meat from your\n" +
                "pack, or to \"run\" though their midst into the next room? ";

        answers[1][1][0][1] = "soothe";
        answers[1][1][0][2] = "run";

        story[1][1][1] = "You fed the dragons everything edible from your pack.\n"+
                "They seem to enjoy the food, so after they finished off the meal, \n"+
                "dragons grab your clothes with their claws and carry you out of the room. \n"+
                "Congrats, you escaped the Labyrinth!!! ";

        story[1][1][2] = "You dash through the room with only a few scratches from dragons' claws.\n"+
                "You run into the room and smash the door behind you. \n"+
                "Inside the room, you see a large dragon waking up,\n"+
                "which must be a parent of the little ones... \n"+
                "The dragon attacks you and tears you apart.\n"+
                "Unfortunately, you lost the game. Try one more time. ";





        story[1][2][0] = "You slowly walk alongside the wall, but the dragons \n"+
                "notice you and start to squeak on high tones. \n"+
                "Suddenly, the opposite door is thrown open and a large full-grown \n"+
                "dragon enters the room.\n" +
                "Would you \"fight\" it to death with your sword or try to \"pet\" it? ";

        answers[1][2][0][1] = "fight";
        answers[1][2][0][2] = "pet";

        story[1][2][1] = "You draw your sword and charge toward the beast, but\n"+
                "unlike the infant dragons, this one can breathe fire.\n"+
                "You are cooked in a couple seconds and dragons feast on your flesh.\n"+
                "Unfortunately, you lost the game. Try one more time. ";

        story[1][2][2] = "You raise empty hands up and try to approach the dragon \n"+
                "in a friendly way, but Mama-dragon does not forgive those who \n"+
                "disrupted peace of her offspring.\n"+
                "The large dragon attacks you and tears you apart. \n"+
                "Unfortunately, you lost the game. Try one more time. ";
    }
    static void idRightPath()
    {
        story[2][0][0] = "You turn right and soon arrive into a room, which feels\n"+
                "extremely hot. You now see now what causes the heat. \n"+
                "The opposite door is in purple flames, but behind ot you see the the blinks of light.\n"+
                "Would you try to \"run\" through the flames or \"look\" for \n"+
                "some other way out? ";
        answers[2][0][0][1] = "run";
        answers[2][0][0][2] = "look";

        story[2][1][0] = "You run through the flames and your clothes catches fire.\n"+
                "You manage to extinguish it, but you are heavily burned.\n"+
                "You can see the exit now, but it is guarded by a giant hellhound.\n"+
                "Would you try to \"sneak\" behind the sleeping dog or try to \"kill\" \n"+
                "it in its sleep? ";
        answers[2][1][0][1] = "sneak";
        answers[2][1][0][2] = "kill";

        story[2][1][1] = "You slowly creep toward the exit when the dog wakes up\n"+
                "and attacks you.\n"+
                "Before you draw your weapon, you are torn to pieces.\n"+
                "Unfortunately, you lost the game. Try one more time. ";

        story[2][1][2] = "You draw your weapon and creep toward the dog.\n"+
                "The monster wakes up, but you are ready, so after\n"+
                "a short struggle, you triumphantly kick the dead dog and exit the labyrinth.\n"+
                "Congrats, you won the game!!! ";

        story[2][2][0] = "You look around in search of anything that can help you.\n"+
                "In the darkest corner you notice a fresh corpse, who seemed to bleed to death, clutching a pack.\n"+
                "In the pack there is a little bag full of powder, labeled \"Extinguisher\" and.\n"+
                "a big bloody chunk of meat.\n"+
                "Would you take the \"powder\" and leave the meat, or take \"both\"? ";
        answers[2][2][0][1] = "powder";
        answers[2][2][0][2] = "both";

        story[2][2][1] = "You throw the powder into the flames and it disappears with a loud pop.\n"+
                "Behind the door is a hellhound monster, who guards the exit from the labyrinth.\n"+
                "It growls and gazes at you, scared by the loud pop.\n"+
                "You attack the confused monster, kill it, and finally exit the labyrinth.\n"+
                "Congrats, you won the game!!! ";

        story[2][2][2] = "You throw the powder into the flames and it disappears with a loud pop.\n"+
                "Behind the door is a hellhound monster, who guards the exit from the labyrinth.\n"+
                "It senses the meat in your pack, charges at you, and, before you can draw your\n"+
                "weapon, tears you into pieces.\n"+
                "Unfortunately, you lost the game. Try one more time. ";
    }
    static void idStraightPath()
    {
        story[3][0][0] = "You paddle forward for a long time before you asee a musty room.\n"+
                "You hear muffled voices, which appear to be quite human. \n" +
                "Would you \"enter\" the room openly or \"listen\" at the door? ";
        answers[3][0][0][1] = "enter";
        answers[3][0][0][2] = "listen";

        story[3][1][0] = "You are glad to hear humans in this labyrinth, so you \n"+
                "burst into the room and only then see the horrors of it: \n" +
                "the room contains an altar of some dark god, to whom four \n" +
                "priests who gathered around are sacrificing a sheep just right now. \n" +
                "Near you there is a stand with an ancient skull on it.\n"+
                "Would you \"charge\" at the priests, or \"grab\" the skull? ";
        answers[3][1][0][1] = "charge";
        answers[3][1][0][2] = "grab";

        story[3][1][1] = "You charge at the priests and manage to kill one of them before others \n"+
                "realize your presence. While you fight with one of them, the remaining two \n" +
                "weave some dark spell that controls your mind. \n" +
                "You cannot resist, while the priests lay you on the altar and sacrifice. \n" +
                "Unfortunately, you lost the game. Try one more time.";

        story[3][1][2] = "You grab the ancient skull and hold it over your head, like you  \n"+
                "want to break it. Priests are horrified by this idea, due to \n" +
                "the skull being a very important artifact. \n" +
                "Priests let you go unharrmed in exchange for their artifact.\n" +
                "You run toward the light and soon exit the labyrinth.\n" +
                "Congrats, you won the game!!! ";

        story[3][2][0] = "You listen to the voices in the room and realize that \n"+
                "people in the room are dark priests. From their conversation \n"+
                "you realize that they are going to sacrifice a sheep and then \n"+
                "go into some kind of trance. \n"+
                "Would you \"wait\" till they go into the trance or \"attack\" and save the sheep? ";
        answers[3][2][0][1] = "wait";
        answers[3][2][0][2] = "attack";

        story[3][2][1] = "You wait while the priests sacrifice the sheep, pray to their dark god  \n"+
                "and go to into trance. Once they did, you come into the room and slay them \n" +
                "all, for they are the most wretched creatures. \n" +
                "The way out is now open, so you hastily exit the labyrinth.\n" +
                "Congrats, you won the game!!! ";

        story[3][2][2] = "Bursting into the room, you attack the priests and manage to kill two of them\n" +
                "before others realize your presence. While you fight with one of them, the \n"+
                "remaining one weaves some dark spell that controls your mind. \n" +
                "You cannot resist, while the priests lay you on the altar and sacrifice. \n" +
                "Unfortunately, you lost the game. Try one more time.";
    }

    public static void main(String[] args)
    {
        int choice[] = {0,0,0};
        Scanner keyboard = new Scanner(System.in);
        int yourWay[] = {0,0,0};
        String response = "none";

        story[0][0][0] = "Welcome to the Iarik's Labyrinth Adventure!!!\n"+
                         "You are a hero that enters the Labyrinth of Fate! \n" +
                         "At first, you follow a single path with no branches, but \n"+
                         "after a few hours arrive at a fork. You can go \"left\", \n"+
                         "from where you hear weird noises, \"right\", which you feel \n"+
                         "is way warmer than the other paths, or keep going \"straight\". \n"+
                         "Where would you go? ";
        answers[0][0][0][1] = "left";
        answers[0][0][0][2] = "right";
        answers[0][0][0][3] = "straight";

        idLeftPath();
        idRightPath();
        idStraightPath();


        try
        {
            System.out.println();
            System.out.print(story[yourWay[0]][yourWay[1]][yourWay[2]]);

            int i = 0;

            while (i!=3)
            {
                response = keyboard.next();

                if (response.equals(answers[yourWay[0]][yourWay[1]][yourWay[2]][1]))
                {
                    yourWay[i] = 1;
                    i++;
                }
                else if (response.equals(answers[yourWay[0]][yourWay[1]][yourWay[2]][2]))
                {
                    yourWay[i] = 2;
                    i++;
                }
                else if (response.equals(answers[yourWay[0]][yourWay[1]][yourWay[2]][3]))
                {
                    yourWay[i] = 3;
                    i++;
                }
                else if (response.equals("back") && i > 0)
                {
                    yourWay[i-1] = 0;
                    i--;
                }
                else throw new Exception("WRONG INPUT");

                System.out.println();
                System.out.println(story[yourWay[0]][yourWay[1]][yourWay[2]]);
                if (yourWay[0]!=0 && yourWay[2]==0) System.out.println("You can always go \"back\".");

            }
        }
        catch (Exception e)
        {
            System.out.println("WRONG INPUT!!! RESTART ADVENTURE!!!");
        }

        System.out.println();
    }
}

    

Picture of the output

assignmentP1